BierTycoon

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Featuring highly detailed 3D graphics, the game offers the opportunity to enter the beer business as head of a microbrewery or a medium-sized suburban brewery, or even enter the global competition managing a full-blown big brewery. These companies can consist of up to 21 different brewery building types. There are 50 ingredients one can brew the beer from, including various kinds of hops and malts, and even specialities like chilli and chocolate.

“BierTycoon” was initially a German release which was started toward the end of my work placement at Virtual Playground, and as such I was only present for the start of the project. While “Prison Tycoon 2” was being finished off, I prepared the next project – generating the new Solution, importing all the libraries, and creating skeleton classes from which to build the game. I put the basic interface in place and had characters spawning and plugged into the AI system, with simple wander and objectuse states. This laid the foundation for game-specific features to be developed without the need to recreate any of the functionality that had been written for previous games.

BierTycoon