Monthly archives: marzo 2008

I can make you a star

I’ve recently been moved across to a new project, one which I’m enjoying immensely. It has two properties which make its development particularly interesting: it is massively data-driven, and it is being developed across a multitude of platforms (five at last count). In order to accomplish this feat we are using make.

make, and the UNIX-style command line environment it typically utilises, is often forgotten or even scorned by programmers studying games-specific courses, or even some of those I’ve met in the industry itself. We’ve become used to IDEs which enable us to drag and drop files, edit them, compile, run and debug all in the same window. These have their advantages: the initial learning curve is much shallower, and they can deliver a tightly integrated experience (which is rather the point). They have their disadvantages too, however, and console-driven build management tools like make shouldn’t be discarded out of hand.

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Assassin’s Creed

Assassin's Creed

This game is pretty. I mean, really, really pretty. Just the sheer pleasure of seeing the massively detailed world brought to life before me is enough to keep bringing me back to this game. It’s lush.

Now, I’m not usually sold on looks alone, and I like to argue in favour of the importance of gameplay over graphics, and all this. And I do like the occassional game of Nethack, just to prove the point. But Assassin’s Creed is just so pretty! I mean, seriously. I’ve been enjoying playing it, so the gameplay can’t be bad.

Did I mention it looks quite nice?